Headlines Of The Day
Gaming to emerge as viable source of income in India: Study
Online gaming is emerging as a career option in India, and is not just being limited to a means of entertainment, as per a study.
The study was conducted by Egamers and Players Welfare Association (EPWA) in collaboration with the Centre for Justice through Technology (CJT), Vinayaka Mission’s Law School, and Research Foundation-DU Chennai.
“Eight three percent of the respondents consider gaming as either a primary or secondary source of income, highlighting the paradigm shift towards gaming being a viable option that can be pursued professionally. Out of this, 39 percent consider gaming as a primary source and 44 percent as a secondary source of income,” the study said.
The study also highlights how gamers have been able to garner better earnings with improved skill sets, and practicing gaming has also encouraged them to take it up as a profession. This new gaming segment, Paid Competitive gaming (PCG), is poised to be one of the fastest-growing segments and is set to reach 16 billion dollar by 2024, according to a recent report by Newzoo and MPL.
Another key insight revealed by the study shows how the popular online games played by Indians range across puzzle, board games and adventure sports as the top choices across demographics and levels of engagement. While AAA games are the preferred choice for gamers aged 16-25, seasoned players gravitate towards Poker, Rummy, Carrom and Puzzles.
The study also delves deep into the attitude and preferences of gamers in India and shares important data on required skills, family and social support, professional gaming, and the impact of regulations.
Contrary to the negative behavioural attributes commonly associated with gaming, the study highlights how the world of online gaming focuses on dedication and commitment. These gamers spend 10-20 hours per week actively engaging in their craft. Interestingly, 77 percent of those who push the boundaries and achieve maximum gaming hours fall within the age range of 16-25.
The study also highlighted how family and social support increases as gamers not only begin to earn from gaming but also display focus and commitment to continue to hone their skills.
Bringing out insights on the earning potential of professional gamers, the study shows how they rely on a diverse array of income sources ranging from Gamer contracts (51 percent), sponsorships (14 percent), streaming (5 percent), content creation (9 percent), and coaching (21 percent).
The study further delves into the social aspects and the resultant impact on online gamers. Lack of clarity on games of skill and games of chance has led to misconceptions and social stigma, especially for those who play professionally.
It also highlights the need for a conducive and certain regulatory framework to safeguard user rights and promote responsible gaming, ensuring the sector’s potential is realised. UNI