Structured cabling market is projected to reach USD 15.0 billion by 2027 from an estimated USD 11.7 billion in 2022, at a CAGR of 5.1% from...
After falling 2.3% in 2020, total global entertainment and media (E&M) revenue rose a strong 10.4% in 2021, resuming its trend of outpacing global growth. In...
Multiplay service revenue in South Korea is expected to grow at a compound annual growth rate (CAGR) of 2.4% from $6.9 billion in 2021 to $7.7...
Broadcasting equipment includes an FM exciter, a studio transmitter link, a composite switcher, an FM stereo generator, an antenna array, and an FM transmitter power amplifier,...
Nielsen released its first-ever ROI Report, which identified gaps in marketers’ budgets, channels and media strategies that are compromising returns on investment (ROI) on media plans....
In the first quarter of 2022 (1Q2022), 94.0% of households were provided with the pay-TV signal distribution service (PTV), up 0.4 percentage points (p.p.) from the...
McKinsey experts predict that video entertainment, in all its forms, will become more immersive, gamified, and personalized. From ‘bunny ear’ antennas to broadband, and from VHS...
According to McKinsey’s ‘Value Creation in the Metaverse’ report, e-commerce will be the main source of revenue for the metaverse, accounting for approximately 50% of the...
Broadcasting equipment comprises a set of automated dedicated systems to transmit audio-visual content over TV, radio, and Internet protocol (IP) network. It includes components such as...
Data centres have emerged as a favoured infrastructure asset class as demand for data has shot through the roof, with ~2.5 quintillion bytes generated daily and...
Focusing on the delivery of video content and advertising and the evolution of viewer experiences and behaviours, The Future Viewing Experience study outlined the opportunities and...
A new Codebook designed to make broadcasting standards simpler, clearer and more user-friendly for broadcasters and audiences takes effect from today. The revised Broadcasting Standards Codebook...
New research from Samsung Electronics Co., Ltd. has revealed the impact that programme and live sporting clashes on the TV[1] has on household dynamics, with two...
SurveyMonkey research carried out by Momentive, the maker of SurveyMonkey and a leader in agile experience management, reveals current Irish consumer attitudes towards online streaming services...
Whip Media, the leading enterprise software platform and data provider to the world’s largest entertainment organizations, has just published its new Streaming Satisfaction Report. The survey,...
Netflix customers seem to have a love-hate relationship with the industry’s biggest subscription streamer. Netflix remains the most indispensable service among major streaming platforms, with 31%...
The “Global Fiber Optic Cable Market (2022-2027) by Fiber Type, Cable Type, Application, Geography, Competitive Analysis, and the Impact of Covid-19 with Ansoff Analysis” report has...
According to the report published by Research Dive, the global video streaming software market is projected to surpass $19,537.1 million by 2027 and grow at a...
According to the latest market research study published by P&S Intelligence, in 2021, the 5G satellite communication market was valued at $2,548.2 million, and increasing with...
Big video gaming transactions, such as Microsoft’s $68.7 billion acquisition of Activision Blizzard and Elon Musk’s $44 billion takeover of Twitter, boosted M&A activity in the...
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